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Assassin

Assassins are those within the Enemy Classes that Kill other people for Money; they are typically ex-thieves who wanted more of a thrill than stealing. People of great power and wealth seek assassins to kill someone else, usually of similar or higher power. It typically makes no difference to an assassin whether the person they are hired to kill is Christian, Jewish, rich, poor, female, male, a child, a king, they simply kill to collect the bounty.

Holy Lands Attributes

INT

Intellect

WIS

Wisdom

PAT

Patience

STR

Strength

AGL

Agility

SPD

Speed

BEU

Beauty

CHR

Charisma

END

Endurance

Holy Lands Abilities

PER

Perception

SRC

Search

CLI

Climb

JMP

Jump

BAL

Balance

HID

Hide

Monster Statistics

Type Lesser Human Enemy
Number Appearing 1 or 1d6+3
Life 2d6+28
Weapon Skills

Combat Arms

Hand to Hand

Thrown

Kick Attack

Combat Bonuses

+3 ADV

+3 ATK

+3 DGE

+3 DEF

+2 DAM

Weapons

2d10 Paired S. Sword

2d6 Throwing Dagger

1d8+1 Fist

2d6+3 Kick

AtR 2
DEF

1 nDEF

6 tDEF

Height 5-6ft
Weight 150-200lbs
Special Attributes

6 INT

6 WIS

8 AGL

7 STR

6 SPD

6 END

7 PAT

Special Abilities

7 CLI

5 BAL

Exceptional Skills

+3 Pick Locks

+3 Grapple

+2 Jump Kick

+1 Other (as appropriate)

Saving Throws +1 Miracles
Spoken Language as appropriate
Weakness Standard
Immunity Standard
Magic Abilities Charm (21%)
Valuables
  • 2d6G (89%)
  • 1 gem worth 2d6G (38%)
Equipment
  • Lockpicks (89%)
  • 50ft rope w/grapple (79%)
  • 1d4 poisons (49%)
  • Invisiblity Potion (45%)
  • Magical Boots of Silence (32%)
  • Magical Weapon (24%)
Experience Value 105XP +1/Life

Type Greater Human Enemy
Number Appearing 1 or 1d3+3
Life 2d8+54
Weapon Skills

Combat Arms

Hand to Hand

Thrown

Kick Attack

Combat Bonuses

+6 ADV

+6 ATK

+6 DGE

+6 DEF

+4 DAM

Weapons

2d10 Paired S. Sword

2d6 Throwing Dagger

1d8+1 Fist

2d6+3 Kick

AtR 2
DEF

1 nDEF

6 tDEF

Height 5-6 ft
Weight 150-200 lbs
Special Attributes

7 INT

7 WIS

10 AGL

7 STR

7 SPD

6 END

9 PAT

Special Abilities

4 CLI

1 BAL

Exceptional Skills

+6 Pick Locks

+6 Grapple

+4 Jump Kick

+2 Other (as appropriate)

Saving Throws +2 Miracles
Spoken Language as appropriate
Weakness Standard
Immunity Standard
Magic Abilities Charm (34%)
Valuables
  • 4d6G (89%)
  • 1 gem worth 3d6G (38%)
Equipment
  • Lockpicks (89%)
  • 50ft rope w/grapple (79%)
  • 1d4 poisons (71%)
  • Invisiblity Potion (65%)
  • Magical Boots of Silence (57%)
  • Rune weapon (36%)
Experience Value 210XP +2/Life

Type Advanced Human Enemy
Number Appearing 1 or 1d3
Life 2d10+84
Weapon Skills

Combat Arms

Hand to Hand

Thrown

Kick Attack

Combat Bonuses

+10 ADV

+10 ATK

+10 DGE

+10 DEF

+8 DAM

Weapons

2d10 Paired S. Sword

2d6 Throwing Dagger

1d8+1 Fist

2d6+3 Kick

AtR 2
DEF

1 nDEF

6 tDEF

Height 5-6 ft
Weight 150-200 lbs
Special Attributes

8 INT

8 WIS

13 AGL

8 STR

8 SPD

6 END

11 PAT

Special Abilities

1 CLI

1 BAL

Exceptional Skills

+3 Pick Locks

+3 Grapple

+2 Jump Kick

Saving Throws +2 Miracles
Spoken Language as appropriate
Weakness Standard
Immunity Standard
Magic Abilities Charm (47%)
Valuables
  • 5d6G (89%)
  • 1 gem worth 4d6G (38%)
Equipment
  • Lockpicks (89%)
  • 50' rope w/grapple (79%)
  • 1d4 poisons (71%)
  • Invisibility Potion (65%)
  • Magical Boots of Silence (57%)
  • Rune weapon (69%)
Experience Value 420 +3/Life

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