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Devilhunter

Character Class: Devil Hunter

(From the Devil Hunters Manual)

Playing the Devil Hunter:

Devil Hunters are renegade warriors who are hell-bent by righteous anger against the demonic world. Devil Hunters have devoted their lives to proactively ridding the known world of any demonic creatures they should encounter and protecting those oppressed by them.

Advantages:

Special Miracle Abilities - If you choose the Miracles: Clerical Skill, your Devil Hunter gains the ability to perform any one Clerical Miracle he or she chooses at Level 1, and add the knowledge of another Clerical Miracle at each new level. Like the Bard, the Devil Hunter can perform Miracles though they are not a Clergy Character Class.

Limitations:

Armor Restrictions

Because Devil Hunters do not want to sacrifice surprising their prey, they prefer to wear lighter armor as opposed to any metal armor.

  • Improved Leather armor max
  • No helm

Weapon Restrictions

Devil Hunters are not restricted from using and therefore learning any Weapon Skill, although they are limited at Level 1.

  • No Restrictions

Creating the Devil Hunter

Attribute Requirements:

  • Strength: 7
  • Wisdom: 5

Life and Faith:

  • Life: 2d6 (GE) + (Strength + Endurance + Wisdom)
  • Faith: 1d4 (GE) + (Patience)

Gifts:

  • Demonology
  • Nightvision
  • Sneak
  • Sorcery Studies
  • Combat Arms

Talents/Crafts:

Choose four (4) Talents and three (3) Crafts at level 1. You may select Skills from the following list or Weapon Skills from the list below

  • Camp
  • Empower Crucifix
  • Food Works
  • Light Sleep
  • Miracles: Clerical (choose only one per level)
  • Political Science
  • Preach
  • Profile Area
  • Read/Write
  • Sacred Studies
  • Signaling
  • Speak Ancient Languages
  • Track
  • Trap Works
  • Weaponry.

Weapon skills:

You may select a Weapon Skill from the following list in place of selecting a Talent or Craft

  • Hand to Hand
  • Missile
  • Thrown

Initial Equipment:

  • Broadsword (2d10 Damage)
  • Tunic (AP: Chest; DEF: +1)
  • Hooded Cloak
  • Cloth Breeches (AP: Legs, DEF +1)
  • Boots (AP: Feet, DEF: none)
  • Sleeping blanket
  • Small pack
  • Candle
  • Pouch of 2d6 Gold, 1d6 Silver
  • 2d6 days food rations

Progressing the Devil Hunter

Experience Points - The following is a list of Experience needed to attain each new level.

experience table

1

0

2

1,170

3

2,510

4

4,190

5

6,380

6

9,250

7

12,970

8

17,710

9

23,640

10

30,930

11

39,750

12

50,270

13

62,660

14

77,090

15

93,730

Life and Faith: Add the following to the Devil Hunters Life and Faith upon reaching each new level.

Life: +1d6 (GE), Faith: Without Miracles: Clerical +1, with the Skill +1d4 (GE)

*(GE) = Grace Effect

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