Minotaurs thrive on competitions of physical combat against opponents of any skill level, especially if the opponent is decidedly weaker. Thus, these demon bulls never back down form a battle and always fight to the death.
Holy Lands Attributes | |
---|---|
INT |
Intellect |
WIS |
Wisdom |
PAT |
Patience |
STR |
Strength |
AGL |
Agility |
SPD |
Speed |
BEU |
Beauty |
CHR |
Charisma |
END |
Endurance |
Holy Lands Abilities | |
---|---|
PER |
Perception |
SRC |
Search |
CLI |
Climb |
JMP |
Jump |
BAL |
Balance |
HID |
Hide |
Monster Statistics[]
Type | Greater Demon |
Number Appearing | 1 or 1d3 |
Life | 2d8+133 |
Weapon Skills | |
Combat Bonuses |
+4 ADV +4 ATK +4 DGE +4 DEF +7 DAM |
Weapons |
3d8 any "Great" weapon 2d8 Fists 3d8 Horns |
AtR |
2 weapon 1 fist or horns |
DEF | 5 naturally |
Height | 8 ft. |
Weight | 400 lbs |
Special Attributes |
20 STR 7 SPD 6 AGL |
Special Abilities |
5 PER 4 JMP |
Exceptional Skills |
+8 Nightvision +7 HP Sight +7 HP Hearing |
Saving Throws |
+6 Miracles +6 Holy Items |
Spoken Language | Qu'arth |
Weakness | None |
Immunity | Standard |
Magic Abilities | See the Unseen (constan) |
Valuables | None |
Equipment | None |
Experience Value | 635XP +2/Life |