Although ogres sleep most of the time and are extremely lazy, they are very powerful in battle. They are easily angered, aggressive, and instinctively crule, not to mention they fight as dirty as they can. Ogres often try to retreat from the fight when they find they are at a disadvantage. They may selfishly hoard treasure and bury it nearby. These hot tempered brutes will travel in pairs on rare occasions, but usually tend to travel alone. Their violent temper makes them a danger to fellow ogres and demons alike.
Holy Lands Attributes | |
---|---|
INT |
Intellect |
WIS |
Wisdom |
PAT |
Patience |
STR |
Strength |
AGL |
Agility |
SPD |
Speed |
BEU |
Beauty |
CHR |
Charisma |
END |
Endurance |
Holy Lands Abilities | |
---|---|
PER |
Perception |
SRC |
Search |
CLI |
Climb |
JMP |
Jump |
BAL |
Balance |
HID |
Hide |
Monster Statistics[]
Type | Greater Demon |
Number Appearing | 1 or 1d3+1 |
Life | 2d10+124 |
Weapon Skills | |
Combat Bonuses |
+4 ADV +4 ATK +4 DGE +4 DEF +8 DAM |
Weapons |
3d8 Spiked Club 2d8 Fist |
AtR |
1 |
DEF |
3 naturally 7 leather armor |
Height | 9 ft |
Weight | 400 lbs |
Special Attributes |
7 AGL 20 STR |
Special Abilities | 8 JMP |
Exceptional Skills |
+9 HP Scent +9 HP Hearing +6 Nightvision |
Saving Throws | +5 Miracles |
Spoken Language | Qu'arth |
Weakness | None |
Immunity | Standard |
Magic Abilities | See the Unseen (constant) |
Valuables | None |
Equipment | None |
Experience Value | 585XP |