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Gremlin

Gremlins are feisty, mean, and aggressive. Even being among their own kind offers no safety. They are impulsive creatures that lack the ability to reason and act rationally. Gremlins can be orgainized to accomplish short term objectives if there is a strong willed leader to subjegate them.

Holy Lands Attributes

INT

Intellect

WIS

Wisdom

PAT

Patience

STR

Strength

AGL

Agility

SPD

Speed

BEU

Beauty

CHR

Charisma

END

Endurance

Holy Lands Abilities

PER

Perception

SRC

Search

CLI

Climb

JMP

Jump

BAL

Balance

HID

Hide

Monster Statistics

Type Lesser Demon
Number Appearing 1d6+6
Life 2d4+4
Weapon Skills

Hand to Hand

Thrown

Combat Bonuses

+2 ADV

+2 ATK

+2 DGE

+2 DEF

+1 DAM

Weapons

1d8 Claws

2d6 Bite

2d6 Thrown

AtR 1
DEF 2
Height 2 ft.
Weight 25 lbs.
Special Attributes

8 AGL

7 SPD

Special Abilities 5 BAL
Exceptional Skills

+5 Nightvision

+5 HP Sight

+5 HP Hearing

+5 HP Scent

Saving Throws +2 Miracles
Spoken Language Qu'arth
Weakness None
Immunity Standard
Magic Abilities

Wall Crawl (constant)

Giant Leap (constant)

See the Unseen (constant)

Valuables None
Equipment None
Experience Value 110XP

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