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Canticle of Light[]
This Miracle allows the Bard to create a brilliant sphere of light around himself that evenly lights up the entire range around him. The light has no apparent source and stops abruptly at the edge of the range. The light continues as long as the Bard plays the song.
Target: Self
Range: Area (50-foot radius)
Duration: 1 min per Endurance
Faith Cost: 3
Canticle of Beasts[]
Successfully playing of singing this Miracle charms all animals that hear it into a subdued trance for the duration. Once the animals are calmed and subdued, the Bard can then command them to do simple actions such as go, sit, lie down, come or attack. The animals will do as there new master bids as long as the Bard Makes a successful Proficiency Check against Miracles:Holy Songs for each command
Target: Animal
Range: 10ft per PB
Duration: 10 min per PB
Faith Cost: 5
Hymn of Blessed Defense[]
Playing or singing this Holy Song allows one target Christian character per PB of the Bard to gain a +1 to Dodge and Defend per PB of the Bard as long as they hear the song.
Target: Other
Range: 100 ft
Duration: 1 round per Endurance
Faith Cost: 5
Song of Blessed Barrier[]
Playing or singing this Holy Song allows everyone withing 20ft of the bard to be totally immune to any spell attacks or rune traps as long as the song is played. The song creates an impenetrable sphere of power that prevents any supernatural force from entering or leaving it, which includes miracles, spells, magic fumes, and spell propelled forces such as fireballs and lightening.
Target: Others only
Range: 20ft
Duration: 1min per Endurance
Faith Cost: 5
Hymn of Divine Sight[]
As the Bard successfully plays or sings this song, Christian characters are able to see that which they would normally not see. One function of the Miracle creates a radiant light that has no apparent source. This light emanates from the Bard a distance equal to the range and for the duration or the Bard ceases the Hymn. The other function of the light is that it reveals any invisible beings and objects within the range for everyone to see.
Target: Area
Range: 10ft per PB
Duration: Endurance in minutes
Faith Cost: 3
Song of Illusory Sounds[]
Once the Bard begins singing or playing this song successfully, illusionary sounds that the Bard conjures interrupts the song. The Bard can sculpt the sounds into whatever he or she images with the illusion of them being and any distance from the hearer.
Target: Area
Range: 10 ft per PB
Duration: PB in rounds
Faith Cost: 2
Song of the Rising[]
Successfully playing this song on an instrument allows the Bard to levitate and float an object horizontally. The Bard must spend a number of Faith equal to the weight factor (10 pound range) of the object. The Bard can move the object in any direction and as long as they play the song up to the Bard's Endurance AR in minutes. The Bard can manipulate the object as long as it is within range.
Target: Object
Range: 10 ft per PB
Duration: Endurance in minutes
Faith Cost: 1/WF
Song of the Spirit[]
This Miracle allows the Bard to empower Christian characters with an additional bonus to all combat actions for all the different Weapon Skills. The bonus is equal to the Bard's PB for the Miracles: Holy Songs skill. In addition to bonuses the song adds another AtR to all of the characters' weapon skill AtR.
Target: Others
Range: {{{Range}}}
Duration: 1 round per Endurance
Faith Cost: 5