Holy Lands RPG Wiki
Register
Advertisement
Martialist

Character Class: Martialist

(From the Light Ed.)

Playing the Martialist:[]

Martialists are powerful martial artist skilled in the use of their hands and feet as deadly weapons. the weaponless fighting skills of the Martialist are comparable to most opponents with a weapon, and he or she feels no uneasiness when unarmed. In fact, Martialists feel more comfortable without the encumbrance of a weapon.

Though Martialists have knowledge of the "eastern" (ancient Chinese and Japanese) style arts, they do not subscribe to that religion and philosophy. Martialists are elite martial artists who have adapted the eastern physical aspects of the arts to the western (European) faith and style of worship.

Advantages:[]

None listed

Limitations:[]

Martialists will never wear armor heavier than leather due to the weight and hindrance caused by metal armor. They require more flexibility in order to perform the jump kicks and other aerial maneuvers. Martialists prefer to use his or her hands and feet as weapons, but are able to utilize lighter arms if available.

Armor Restrictions[]

  • Never wear metal armor

Weapon Restrictions[]

  • Prefer fists and kicks
  • Can learn any weapon

Creating the Martialist[]

Attribute Requirements:[]

  • Agility: 7
  • Strength: 5

Life and Faith:[]

  • Life: 2d8 (GE) (Strength + Endurance + Wisdom)
  • Faith: 1

Gifts:[]

Talents/Crafts:[]

Choose four (4) Talents and three (3) Crafts at Level 1.

(You may select Skills from the following list or Weapon Skills from the list below.)

Weapon Skills:[]

(You may select a Weapon Skill from the following list in place of selecting a Talent or Craft.)

Initial Equipment:[]

  • Staff (1d12 Damage)
  • Tunic (AP: Chest; DEF: +1)
  • Cloth Breeches (AP: Legs; DEF: +1)
  • Boots (AP: Feet; DEF: N/A)
  • Pouch of 2d6 Gold, 1d6 Silver
  • Sleeping blanket
  • Small pack
  • Medium candle
  • 2d6 days Food Rations

Progressing the Martialist:[]

Life and Faith: Add the following to the 's Life and Faith upon reaching each new level.

  • Life: +1d8 (GE),
  • Faith: +1

*(GE) = Grace Effect

Advertisement