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Ogre

Although ogres sleep most of the time and are extremely lazy, they are very powerful in battle. They are easily angered, aggressive, and instinctively crule, not to mention they fight as dirty as they can.  Ogres often try to retreat from the fight when they find they are at a disadvantage. They may selfishly hoard treasure and bury it nearby. These hot tempered brutes will travel in pairs on rare occasions, but usually tend to travel alone. Their violent temper makes them a danger to fellow ogres and demons alike.

Holy Lands Attributes

INT

Intellect

WIS

Wisdom

PAT

Patience

STR

Strength

AGL

Agility

SPD

Speed

BEU

Beauty

CHR

Charisma

END

Endurance

Holy Lands Abilities

PER

Perception

SRC

Search

CLI

Climb

JMP

Jump

BAL

Balance

HID

Hide

Monster Statistics

Type Greater Demon
Number Appearing 1 or 1d3+1
Life 2d10+124
Weapon Skills

Combat Arms

Hand to Hand

Thrown

Combat Bonuses

+4 ADV

+4 ATK

+4 DGE

+4 DEF

+8 DAM

Weapons

3d8 Spiked Club

2d8 Fist

AtR

1

DEF

3 naturally

7 leather armor

Height 9 ft
Weight 400 lbs
Special Attributes

7 AGL

20 STR

Special Abilities 8 JMP
Exceptional Skills

+9 HP Scent

+9 HP Hearing

+6 Nightvision

Saving Throws +5 Miracles
Spoken Language Qu'arth
Weakness None
Immunity Standard
Magic Abilities See the Unseen (constant)
Valuables None
Equipment None
Experience Value 585XP

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