(LE Rules: Non-Canon)
Playing the Prayer Warrior:
The prayer warrior derives his or her power in battle from the spiritual covering they receive from their daily prayer regimen and blessing from their home church. The prayer warrior is a mighty foe both on and off the field of battle. They are gifted a single Holy Weapon from their home church.
The Prayer Warrior is only allowed to use the Holy Weapon given to them by their church in battle (Holy properties of the weapon are determined by the RAC). The Prayer Warrior must pray each day morning and night. This constant prayer regimen gives the Prayer Warrior a spiritual +2 bonus to their natural DEF. Their dedication to a single weapon also gains them +2 Advantage in the Weapon Skill appropriate to their chosen weapon. The prayer regimen also allows the Prayer Warrior to add a 50% bonus to the total Faith pooled in a group prayer. Example: a group prayer pools their faith for a total of 22 faith, still not enough for Resurrection. A prayer warrior joins the prayer adding their 5 to make it 27 plus 13=[22+5].5 (round down) to make the total 40. If the regimen is broken, or neglected the Prayer Warrior loses all bonuses and special abilities for 3d4 days.
Prayer Warriors are confident in the protection of the LORD, but may use any armor that the situation calls for.
- No restrictions
Prayer Warriors initial choice of weapon is not restricted but once the weapon of choice is blessed, it is the only weapon they may use in combat. If the Prayer Warrior uses another weapon all bonuses and special abilities are lost for 2d6 days.
- No restrictions (initially)
Creating the Prayer Warrior
- 5 STR
- 7 PAT
Life and Faith:
- Life: 2d8GE + STR + END + WIS
- Faith: 1 + 50% PAT
Choose four (4) Talents and three (3) Crafts at Level 1.
(You may select Skills from the following list or Weapon Skills from the list below.)
- Animal Science
- Twirl Weapon
- Food Works
- HP Hearing
- Light Sleep
- Read/Write (additional)
- Sacred Studies
- Speak (additional)
- Trap Works
(You may select a Weapon Skill from the following list in place of selecting a Talent or Craft.)
- Holy Weapon
- Pouch: 2d6 G + 1d8 S
- Tunic (AP Chest +1 DEF)
- Hooded Cloak
- Cloth Breeches (AP Legs +1 DEF)
- Boots (AP Feet +1 DEF)
- Sleeping Blanket
- Small Pack
- Medium Candle
- 2d6 days food rations
Progressing the Prayer Warrior:
Life and Faith: Add the following to the 's Life and Faith upon reaching each new level.
- Life: 1d8 (GE),
- Faith: 1 + 50% PAT
*(GE) = Grace Effect
Holy Weapon Attributes
The table below is to determine which Holy Properties are contained in the Prayer Warriors' gift weapon. This must be a weapon of exceptional quality (+2 DAM and +50% cost) compared to it's normal counterparts. Any single weapon may only be imbued with no more than 3 Holy Attributes.
|Healing||Weapon heals wielder or other for 3d6+5 Life
|Holy Light||Upon command the weapon will light up to illuminate an area up to 30' diameter.
Range: 30 ft
|Reconjurable||Weapon automatically reappears in the wielder's hand upon command if separated. This effect is negated if the weapon is held by another being. The command only works for the weapon's owner and the effect will cease when ownership is willfully transferred.
|Return to Wielder||Weapon floats back to its wielder when thrown or otherwise separated. The weapon must be in line of sight with it's owner and an unobstructed path to the wielder. The effect is lost when the weapon's ownership is willfully transferred.
Range: Line of sight
|Supernatural Hue||Weapon has a supernatural tint that cannot be removed or dispelled. This color enhancement is completely cosmetic.||22 G|