Playing the Saint:
The Saint is the character who has forsaken nearly everything of the world in order to wield the power of God, which can only come by such faith. He or she has given up relying on strength and might to receive the blessing of supernatural powers. By these Miracles, the Saint lives and dies.
Special Miracle Abilities - At the cost of no Faith, Saints are able to illuminate any crucifix they hold in their hand. as long as a Saint holds the crucifix, the pleasant luminescence will emit up to a 30-foot radius around them.
Due to the Saint's devotion to things above the world, he or she would never wear anything that one would wear as protection from combat damage, including any kind of armor. There fore, the Saint is limited to wearing robes.
- Robes and Cloaks only
- Never wears any kind of armor
Saints cannot ever use anything that has the primary function of causing Damage, which limits them to the use of a staff only.
- Staves only
Creating the Saint
- PAT 7
- WIS 5
Life and Faith:
- Life: 2d4 (GE) + (STR + END + WIS)
- Faith: 2d8 (GE) + (PAT)
Choose four (4) Talents and three (3) Crafts at Level 1.
(You may select Skills from the following list or Weapon Skills from the list below.)
- Animal Science
- HP Sight
- HP Touch
- Miracles: Clerical (limit one per level)
- Play Instrument: Stringed
- Play Instrument: Wind
- Sacred Studies
- Sorcery Studies
(You may select a Weapon Skill from the following list in place of selecting a Talent or Craft.)
- Staff (1d12 Damage)
- Light Robe (AP: Chest; DEF: +1)
- Sandals (AP: Feet; DEF: N/A)
- Pouch of 2d6 Gold, 1d6 Silver
- Sleeping blanket
- small pack
- medium candle
- 2d6 Food Rations
- Wooden Crucifix.
Progressing the Saint:
Life and Faith: Add the following to the 's Life and Faith upon reaching each new level.
- Life: +1d4 (GE),
- Faith: +1d8
*(GE) = Grace Effect