Skeletons normally remain inanimate until approached by human or animal intruders. Greater demons typically use skeletons to provide protection for various objects, locations and valuables.
Holy Lands Attributes | |
---|---|
INT |
Intellect |
WIS |
Wisdom |
PAT |
Patience |
STR |
Strength |
AGL |
Agility |
SPD |
Speed |
BEU |
Beauty |
CHR |
Charisma |
END |
Endurance |
Holy Lands Abilities | |
---|---|
PER |
Perception |
SRC |
Search |
CLI |
Climb |
JMP |
Jump |
BAL |
Balance |
HID |
Hide |
Monster Statistics[]
Type | Lesser Undead | Greater Undead** | Advanced Undead** |
Life | 2d12+20 | 2d12+40 | 2d12+80 |
Weapon Skills | |||
Combat Bonuses |
+2 ADV +2 ATK +2 DGE +2 DEF (+5 w/shield) +2 DAM |
+4 ADV +4 ATK +4 DGE +4 DEF (+7 w/shield) +4 DAM |
+6 ADV +6 ATK +6 DGE +6 DEF (+9 w/shield) +6 DAM |
Weapons |
2d10 Broadsword 2d6 Lg. Shield |
2d10 Broadsword 2d6 Lg. Shield |
2d10 Broadsword 2d6 Lg. Shield |
AtR | 1 (+shield bash) | 2 (+shield bash) | 2 (+shield bash) |
DEF |
2 nDEF 9 tDEF |
2 nDEF 9 tDEF |
2 nDEF 9 tDEF |
Height | 5.5 ft | 6.5 ft | 7.5 ft |
Weight | 75 lbs | 150 lbs | 250 lbs |
Special Attributes |
INT: 2 WIS: 2 AGI: 7 STR: 8 SPD: 10 END: 4 PAT: 8 |
INT: 2 WIS: 2 AGI: 7 STR: 10 SPD: 10 END: 4 PAT: 8 |
INT: 2 WIS: 2 AGI: 7 STR: 12 SPD: 10 END: 4 PAT: 8 |
Special Abilities |
9 PER 10 JMP |
9 PER 10 JMP |
9 PER 10 JMP |
Exceptional Skills |
+8 Nightvision |
+8 Nightvision |
+8 Nightvision |
Saving Throws |
+2 Miracles +2 Holy Items |
+4 Miracles +4 Holy Items |
+8 Miracles +8 Holy Items |
Spoken Language | Mauthren | Mauthren | Mauthren |
Weakness | Holy Weapons (2x DAM) | Holy Weapons (2x DAM) | Holy Weapons (2x DAM) |
Immunity | Standard | Standard | Standard |
Magic Abilities | Giant Leap | Giant Leap | Giant Leap |
Valuables | none | none | none |
Equipment | (chance) | (chance) | (chance) |
Experience Value | 160XP +1/life | 320XP +2/life | 640XP +3/life |
**LE Rules: Non-Canon