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Skeleton

Skeletons normally remain inanimate until approached by human or animal intruders.  Greater demons typically use skeletons to provide protection for various objects, locations and valuables.

Holy Lands Attributes

INT

Intellect

WIS

Wisdom

PAT

Patience

STR

Strength

AGL

Agility

SPD

Speed

BEU

Beauty

CHR

Charisma

END

Endurance

Holy Lands Abilities

PER

Perception

SRC

Search

CLI

Climb

JMP

Jump

BAL

Balance

HID

Hide

Monster Statistics[]

Type Lesser Undead Greater Undead** Advanced Undead**
Life 2d12+20 2d12+40 2d12+80
Weapon Skills

Combat Arms

Shield Play

Combat Arms

Shield Play

Combat Arms

Shield Play

Combat Bonuses

+2 ADV

+2 ATK

+2 DGE

+2 DEF (+5 w/shield)

+2 DAM

+4 ADV

+4 ATK

+4 DGE

+4 DEF (+7 w/shield)

+4 DAM

+6 ADV

+6 ATK

+6 DGE

+6 DEF (+9 w/shield)

+6 DAM

Weapons

2d10 Broadsword

2d6 Lg. Shield

2d10 Broadsword

2d6 Lg. Shield

2d10 Broadsword

2d6 Lg. Shield

AtR 1 (+shield bash) 2 (+shield bash) 2 (+shield bash)
DEF

2 nDEF

9 tDEF

2 nDEF

9 tDEF

2 nDEF

9 tDEF

Height 5.5 ft 6.5 ft 7.5 ft
Weight 75 lbs 150 lbs 250 lbs
Special Attributes

INT: 2

WIS: 2

AGI: 7

STR: 8

SPD: 10

END: 4

PAT: 8

INT: 2

WIS: 2

AGI: 7

STR: 10

SPD: 10

END: 4

PAT: 8

INT: 2

WIS: 2

AGI: 7

STR: 12

SPD: 10

END: 4

PAT: 8

Special Abilities

9 PER

10 JMP

9 PER

10 JMP

9 PER

10 JMP

Exceptional Skills

+8 Nightvision

+8 Nightvision

+8 Nightvision

Saving Throws

+2 Miracles

+2 Holy Items

+4 Miracles

+4 Holy Items

+8 Miracles

+8 Holy Items

Spoken Language Mauthren Mauthren Mauthren
Weakness Holy Weapons (2x DAM) Holy Weapons (2x DAM) Holy Weapons (2x DAM)
Immunity Standard Standard Standard
Magic Abilities Giant Leap Giant Leap Giant Leap
Valuables none none none
Equipment (chance) (chance) (chance)
Experience Value 160XP +1/life 320XP +2/life 640XP +3/life

**LE Rules: Non-Canon

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