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Read/Write

This skill allows your character to:

  • Read and write text in the character's native of common language

Prerequisite: INT 5

Days of Learning: 2

Additional Language

This skill allows your character to:

  • Read and write text in a chosen language alternate to the character's native spoken language.

Prerequisite: Read/Write +1

Days of Learning: 2

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Sacred Studies

This skill allows your character to:

  • Know about stories and specific passages of biblical text
  • Identify Holy Symbols and their function

Prerequisite: INT 6

Days of Learning: 1

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Seafaring

This skill allows your character to:

  • Sail and navigate ships and boats of various sizes and on various waters

Prerequisite: INT 5

Days of Learning: 1

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Signaling

This skill allows your character to:

  • Communicate silently and fluently with hands signals to another individual that has this skill
  • Communicate simple commands and expressions with hand signals to another person who does not have this skill

Prerequisite: WIS 6

Days of Learning: 1

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Singing

This skill allows your character to: Sing and know songs of the past and current time and sing them in harmony with other musicians

Prerequisite: END 5

Days of Learning: 1

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Sleight of Hand

This skill allows your character to:

  • Pick someone's pocket unnoticed
  • "Lift" and object form a table or counter without being seen
  • Perform "magic" tricks where a small object in your character's hand mysteriously "disappears" with the flick of the wrist or wave of the hand and "reappears" behind someone's ear, or other palming trick

Prerequisite: AGL 7

Days of Learning: 2

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Sneak

This skill allows your character to:

  • Creep by someone without being heard
  • Close or open doors and windows without being heard
  • Follow someone without being noticed
  • Lose someone who is following them

Prerequisite: AGL 6

Days of Learning: 1

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Sorcery Studies

This skill allows your character to:

  • Identify runes and know their function
  • Identify a spell by hearing it cast or seeing its affect
  • Identify spellcasters by their mannerisms and habits
  • Identify cults by their symbols and rituals

Prerequisite: INT 6

Days of Learning: 1

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Speak: (additional language)

This skill allows your character to:

  • Speak a specific language other than your character's native language

Note: to speak all ancient languages your character need only select this skill once and specify that the additional language is all ancient languages

Prerequisite: INT 5

Days of Learning: 2

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Swimming

This skill allows your character to:

  • Swim in water without drowning
  • Help a drowning victim to safety

Prerequisite: END 5

Days of Learning: 1

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Tailor

This skill allows your character to:

  • Sew and mend garments in a fashionable and functional way using the proper sewing items
  • Sew and repair leather and improved leather armor using the proper sewing items

Prerequisite: WIS 5

Days of Learning: 1

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Track

This skill allows your character to:

  • Identify and follwo tracks of animals and people through vaious environments
  • Identify the pace and size of the persion or animal that left the tracks
  • Identify the species of an animal (with Animal Science) or demon (with Demonology) by their tracks

Prerequisite: WIS 5

Days of Learning: 1

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Trap Works

This skill allows your character to:

  • Identify, set, disarm, disable and detect traps meant to cause harm or capture.

Prerequisite: Mechanics +1

Days of Learning: 1 Top


Ventriloquism

This skill allows your character to:

  • Throw their voice as if they were standing in a different location
  • Mimic the voice of an unfamiliar person they have just heard (within 10 minutes) or of someone familiar to them.

Prerequisite: CHA 5

Days of Learning: 1

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Weaponry

This skill allows your character to:

  • Identify the function and origin of Weapons from different cultures
  • Sharpen and balance his or her non-holy, bladed weapons to a +1 DAM per 3 Levels of experience to a maximum of +4

Prerequisite: END 5

Days of Learning: 1

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