Character Class: Voyager

(From the Light Ed.)

Playing the Voyager:

The Voyager is a swashbuckling seafarer with a passion for traveling. Though the sea is their preferred mode of travel, voyagers will accept any offer they can to see more of the world. They live to voyage and adventure, and usually have a hard time staying in one place for very long.

Whips and other light weapons are their favorites, but Voyagers tend to seek out and lean to wield different weapons from all around the world. Likewise, the Voyager tends to prefer foreign garments to that tend to be more regal than one would normally wear in a given situation.


None listed


Voyagers tend to avoid heavier armor because of the danger it poses in the water, but they are not limited in what armor type they can wear. Voyagers prefer whips, light weapons, and weapons from foreign lands, but they are not limited in what types of weapons they can use.

Armor Restrictions

  • No restrictions

Weapon Restrictions

  • No restrictions

Creating the Voyager

Attribute Requirements:

  • Agility: 7,
  • Speed: 5

Life and Faith:

  • Life: 2d6 (GE) + (Strength + Endurance + Wisdom)
  • Faith: 1



Choose four (4) Talents and three (3) Crafts at Level 1.

(You may select Skills from the following list or Weapon Skills from the list below.)

Weapon Skills:

(You may select a Weapon Skill from the following list in place of selecting a Talent or Craft.)

Initial Equipment:

  • Long Whip (1d6 Damage)
  • Long Dagger (2d8 Damage)
  • Padded Leather Jerkin (AP: Chest; DEF: +3)
  • Cloth Breeches (AP: Legs; DEF: +1
  • Boots (AP: Feet; DEF: N/A)
  • Pouch of 2d6 Gold, 1d6 Silver
  • Sleeping blanket
  • Small pack
  • Torch
  • 2d6 days Food Rations

Progressing the Voyager:

Life and Faith: Add the following to the 's Life and Faith upon reaching each new level.

  • Life: +1d6 (GE),
  • Faith: +1

*(GE) = Grace Effect

Life and Faith: Add the following to the Voyager's Life and Faith upon reaching each new level.

*(GE) = Grace Effect